SeriouslyNCsoft, enough is enough!
Now, I know that in the not-even-too-distant past, I openly admitted how much I liked the shiny surveys that popped up occasionally in Aion. Whether they were duringevents or just out of the blue, the surveys were like a random present just because. And who doesnt like presents? Sometimes you would know what you were getting; other times it would be a complete surprise. I love clicking that little icon and being rewarded with dyes, pets, emotion cards, and other assorted relatively harmlessfluff. Yes, I also hoarded the platinum medals and ancient crowns that sprang up infrequently with a near maniacal glee. But there reaches a point when you really can have too much of a good thing (sadly, much like decadent cheesecake) and actually encounter negative repercussions.
Last week I mentioned that the leveling rewards, at least under level 25, got to be a little much. But that doesnt compare to the glut of goods available to every player who logged in during the month of October. I was initially appreciative of gettinaion crafting guideg a few of the October Special (stacks of multiple scrolls and power shards). However, the surveys got out of hand before long.
Click past the cut for (no, not a free gift!)Wings over Atreias look at how over-gifting can actually be damaging to Aion.
Now why would getting free stuff ever be a bad thing? In my opinion, it does more harm than good when it dissuades players from investing in and remaining in game, affects gameplay to a significant degree, or actively works against an in-game system.

Dem bones, dem bones Pune Mirror, dem lazy bones
First, lets take a deeper look at the downside of getting armor and goods at every level ding (at least in the lower levels). Constantly receiving a gift at every level has a few disadvantages. One, it sets the player up to expect constant gifts, a bad idea when the action is only temporary. Not only will the rate at which a player levels decrease the higher he progresses, but suddenly he will feel like his surveys have been taken away when they start coming less frequently. The gift is now an expectation — and people really dont appreciate when their expectations are not met. They get cranky!
Another repercussion of hand-outs is that people dont learn to stand on their own. They just coast along and expect the game to hand them what they need. Why not? It has happened so far, right? Piling goods on players at low levels is kind of sadistic when you think about how much work they will have to put into things later (Miragent/Fenris armor, Stormwing armor,Abyss gear). What better way to discourage players from sticking it out than by doing a bait-and-switch: Hey folks, look how easy Aion is, runescape buy money come in kick back… oh, by the way, just watch that first step around 40!
Third, people rarely have appreciation for things that are just handed to them. If you work for what you have, you value it more. If you value it, it is that much harder to just walk away. If someone hasnt had to put any time or effort into things, you have basically removed one of theties that binds her to the world. I know many a Deava who has felt that pang of boredom at points in the game but continued to play through it or came back because she didnt want to abandon her investment. When the bout of boredom or frustration passes, she is excited to play again and have fun. However, if there was no tie to keep her there or pull her back, once she leaves, you will have lost her to other interests. Honestly Quiksilver alchemist stonve vs Skardyns grace, catering to the instant gratification crowd never produces positive results.

Slashing the economy
OK, so maybe I was never one to spend lots on potions and scrolls (I mainly trade materials for finished goods), but the scroll market is a serious one and a major support for a number of crafters. The recent October survey event had many an Alchemist crying in his flasks, with good cause: Master alchemists have spent an inordinate amount of money if not time to reach that level, all with the expectation of making a profit and recouping funds later. The potion and scroll market is where they get the return on their investment. By drowning players in literally thousands of scrolls (35 a day of five different scroll types for over 30 days), NCsoft effectively eradicated the scroll market. Trust me, this definitely frustrated a chunk of the playerbase who basically had their livelihoods stripped for a good length of time. If the idea of having crafting in a game is so that you can have some semblance of economy, why yank the money bags right out from under a portion of your players?
If you want to give some to be generous and gift some items, give only a few — not the thousands of multiple scroll types that flooded players who responded to the survey every day. There really is no cause to destroy one professions livelihood like that.
Plugging the money sink
I dont think many will argue the fact that power shards are effectively a money sink. Whether you like them or not, money sinks do serve a purpose — to remove money from the economy in an attempt to help regulate inflation as players steadily gain more wealth. In the case of power shards, I can tell you this money sink was sunk! Each day that a player logged in in October granted her 10,000 power shards. Ten thousand! A day! And this event not only went on through October but even lasted until after maintenance on November 2nd. Thats an awful lot of power shards. Which brings us to our next point…

Space, the final frontier
Last, but not least, the idea of gifting players rows upon rows or things in an already space-starved game is simply cruel. Even with the support of backpack totingpets, cubes and warehouses cannot hold nearly enough — especially if you have materials for crafting. Many (I dare say most) players have alts simply as warehouses. Not a small number also have one-man legions just to increase space by using a legion warehouse. So gifting 30+ stacks of items means having to find that many available spaces (yah, right!) world of warcraft money , clogging up mail to yourself or your alts, or simply deleting the gifts in frustration.
I am all for fun and fluff and even the occasional high-valued goodies being gifted to Aions players, but not at the expense of specific groups of players. Or my poor cube! I am not advocating that surveys and gifts go the way of the dodo, but I would like to see a little forethought and restraint; moderation in all things is truly not a bad motto. Dont cripple a crafting class and dont drown players with items that cant stack — offer just a few. And dont lead players to believe one thing when they start up the game only to find it changes on them later. The last thing we need is players who abandon the game.
Soaring through the Aionosphere,MJ Guthrie touches down weekly to bring youWings Over Atreia. Featuring tips, guides, and general snippets of life in Aion, the column is better than Tutty-on-a-stick, ackackackackackack! Have a suggestion to share? No need to bribe a Shugo — just send mail tomj@massively.com.
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Third, people rarely have appreciation for things that are just handed to them. If you work for what you have, you value it more. If you value it, buying runescape money it is that much harder to just walk away. If someone hasnt had to put any time or effort into things Aion instance, you have basically removed one of the ties that binds her to the world. I know many a Deava who has felt that pang of boredom at points in the game but continued to play through it or came back because she didnt want to abandon her investment. When the bout of boredom or frustration passes, she is excited to play again and have fun. However, if there was no tie to keep her there or pull her back, once she leaves, you will have lost her to other interests. Honestly, catering to the instant gratification crowd never produces positive results.
Interesting…and in real life that is very much true.
However int he context of a subscription video game it can men another thing entirely….. especially in a game like AION.
Giving things away to players breaks the grind, in other words it breaks the addiction hold that the players must spend hours upon hours of work to obtain that piece of gear or that item. Simply giving it to them is reducing the amount of hours spent grinding and amount of money spend on subscriptions.
Also this does make the haves very angry due to the nature of the game. This is a game where you really actually do earn your gear….its a 2nd job in every sense of the word. I know…Ive been there…
Break the binds and you break the need to keep logging in…keep grinding away…Ill get that drop next time…I just know it….I just need more kinah…….
AION was not meant for instant gratification, and catering to that will just be deceptive to the true nature of the game.
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Wondering…. AION has been out for a bit over 2 years, already had multiple content updates, including the 2.0 massive patch and the upcoming 3.0 patch. The game has many many bloggers talking about it Nanyu Wood – Items – Aion, including posts and daily columns on this very site! So what the problem??? Ill tell you…
All of the above and still, STILL, STILL NO REAL TRIAL!!! Its just mind boggling! Its not even that its NCSOFT, because they got their act together and have offered real trials for all games except two! Why o why, will Guild Wars and Aion continue to NOT HAVE REAL TRIALS???
Idk about you all, but 5 HOURS in a game – for me, is…
a)watching the introductions and reading the lore and quest dialogue caefully
b) learning the UI and the movement/combat system
c) doing the first set of quests and exploring the first area
d)talking to some npcs and a few players that I come across
THATS IT! It might be done in one day or in two days, but that in NO WAY lets me know if i should spend $40 for a 2year old game and 15/mo after the fact.
If they had a 7day trial or a 14day trial , like NORMAL MMOs do , then I can pretyy much GUARANTEE they will gain THOUSANDS OF NEW PLAYERS, all waiting for the same thing I am. Also, on top of the no trial – its a huge download!!! 5+ hrs of downloading a game where you will be playing less than the time waited for teh download??? LOL
Cmon NCSOFT! We want to like AION! We want to try it for REAL though! LOL
Any1 else in the same boat?Reply![]()
@(Unverified)
Ummm…
There IS a real trial. 10 days or until you hit level 20, whichever comes first. It hasnt been a 5-hour thing for awhile now. When was the last time you checked? Reply![]()
@(Unverified) Uh yeah… someone missed the train lol…Aion has upped its trial system. See above.
It has lately regained and currently is growing a lot of positive feedback and the trial just helps.Reply![]()
Im totally for these gifts. The more the better.
Too bad I dont have enough space in my warehouse for them.Reply![]()
Aion is just another example of where MMORPG developers and publishers go wrong.
You only get one shot at majority of your customers, if you blow it because your game either wasnt ready or you didnt listern to the feedback of the testers/community then you are NOT going to recover.
Aion is clearly desperate these days to maintain the subs they have and also get new subs. (Im talking about in the west).
But no matter how they NOW try to overcompensate for the mess they made in those first few months the damage was done.
The only chance sub games have to recover from bad launches is to go Freeium or F2P.
Of course doing that anytime around SWTOR launch would be like pissing into a bushfire/wildfire.Reply![]()
Im so glad you mentioned inventory space. Its the huge problem that all those lovely, shiny survey gifts just exacerbated!
Well, despite all these issues, I still really enjoyed the survey gifts. Conundrumd.Reply


























